Legend of zelda screen wrap glitch
The Game Boy Zelda games wrapped together visual ideas from the NES original and A Link to the Past.
This particular take on Hyrule would return in the 3DS sequel “A Link Between Worlds” and hewed closer to A Link to the Past’s original designs…but nixed the pink hair. Link’s in-game model retained his young form from the original, but the manual art used a taller, blonde Link that closely resembled his Zelda II character model. A Link to the Past also introduced the iconic Master Sword, a weapon that could be upgraded two times, but it wouldn’t sport its traditional blue and steel look until the next big Zelda. Starting his adventure in bed, he now had pink hair, a hat that animated when he ran and a face that turned red whenever he pulled on objects. Nintendo emphasized an expressive hero in a Link to the Past, and gave Link more personality than we’d seen before.
For the 16-bit era, the franchise returned to a classic top-down perspective. Although Link’s shield originally had a cross on the front, it would later be removed after Zelda II. The rest of his outfit remained largely unchanged, but in the production art, he was shown with brown pants and longer hair. Now 16 years old, the character sprite was drawn taller for the side-scrolling sections. Link would return in Zelda II, a game that continued to expand his early 8-bit look. His tunic could also change color if Link acquired the Blue or Red rings. His small sword was simple, but it could be upgraded over the course of his adventure. Described in the manual as a young lad, he had pointy ears and wore a green tunic mixed with brown garments - a look that was mirrored in his 8-bit form. In the mid-‘80s, The Legend of Zelda for the Nintendo Entertainment system defined Link’s look as a whole.